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This fight may be easier if you have a Tower Shield on you at all times, although he can remove shields with Fire Dragon and Gaze of Fate.
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These multiply with his already high damage boost to the point where he can take you out in one good hit. What makes the Terror a terror is his random casting of 100% Aegis-protected sun blades that can boost one of his four schools. Balance wizards and elemental wizards may find this battle more difficult than their spirit school friends, because he has 50% resist to balance and the three elemental schools, and he uses Tower Shield and Elemental Shield frequently. The Terror is a powerful sun boss with mastery of balance, fire, ice, and storm magic, and he has a formidable 120% universal damage boost and 11090 health. The leftover magic from the war between Athanor's ice and fire dwarves has created a monster- literally. It seems to just be there to add flavor to the battle and make it more interesting. This spell does not work on subsequent attempts either. When Nightwyng gains his first shadow pip, he will try to cast a spell called Infinite Shadow, which removes a ward according to its card, but this spell will fizzle, and he will lose the shadow pip that he just gained.If you enter the battle after round 1, he will cast Insane Bolt on you, so make sure you aren't late!.These cannot be protected with Indemnity because it removes the negative charm twice. Nightwyng will remove weaknesses from himself with a Double Cleanse Charm as soon as they are cast.If you are blading yourself, protect it with Aegis or use traps instead. Whoever uses a blade will have Steal Charm cast on them.This masked Alphoi is a dual-school shadow/storm boss with 7080 health, and as the Bat's sidekick he's learned a few tricks from him: Nightwyng is an edgy sidekick to the Bat, whose soul is as dark as the eyeliner he wears beneath his mask. To mitigate this cheat, you could use a Tower Shield on round 4 to halve the damage. This spell gives him a +500% blade for a random school, and then it hits your team for 500 damage from that random school.
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Also, if you are late, joining after round 2, Khan will Mana Burn you and summon a minion afterwards.Įvery 5 rounds, Khan will sacrifice one of his minions, healing himself back to full health, and then he will use a unique version of Wraith on your team. If one of his minions is defeated, Khan will summon another, so it may be easier to defeat the boss first in this battle. If you brought a friend into the dungeon, Khan will summon an additional minion. Khan will use his first round to summon a fury minion of the elemental or spiritual schools. This marooned Alphoi has mastery of fire and storm magic and 7700 health, and he will not go down without a fight. Ever since, he has stewed in his desire for vengeance, upholstered an escape pod with rich Valencian leather, and worked on his dance skills. Khan is a former friend of Pork’s who was accidentally left behind on Aeriel 20 years ago during their escape from Empyrea.